
- #Skyrim save cleaner nexus nexis how to#
- #Skyrim save cleaner nexus nexis mod#
- #Skyrim save cleaner nexus nexis update#
#Skyrim save cleaner nexus nexis how to#
For instance, Jac (from Wolflore) has a brief post on how to correct the baked in facegen data from an NPC. It is worth noting that SOME of this can be corrected through the use of Hadoram's Save Game Script Cleaner. More data will be added as its discovered. You can make a one-time change to the game's timescale through an ESP, but after that, any changes to timescale must be done either via Papyrus or the console as the change is permanent in the save once made. This seems somewhat hit or miss, but more often than not, if you have encountered an NPC while playing, any changes to their facegen data that may be made later will be ignored. These fields appear to only bake in if the NPC actually loads into memory at least once during play.įacegen Data for NPCs. Several fields on NPCs are known to bake in: Crime Faction, Faction memberships, Inventory items, Morality (AI Data tab), the opposite gender animations flag. Prior to this they will update.Ĭhanging ownership on a bed from nobody to a faction does not appear to update, while changing it from nobody to a specific NPC appears to work fine. Positions of moveable static objects become permanent after your first encounter with them. This may reset itself upon the cell's next cycle, but so far all indications are that it won't. Even if you move them in the CK and you haven't disturbed them yourself. Positions of havok enabled items in cells you've visited.
#Skyrim save cleaner nexus nexis mod#
Specifically, if you alter a map marker, remove the name from it, then proceed to play, the map marker will permanently lose this information even after the mod is removed. These changes are written as modification records in the save and can only be reversed with another script. Including global variables and any other information. These are not supposed to become permanently persistent, but more often than not that's exactly what happens.Ĭhanges to any vanilla objects made via scripts. Objects pointed to in forced reference aliases for quests. Most attempts will simply fail silently, while others will log an error saying the objects can't be moved. This data is baked in from the moment the game starts and/or a new mod is added. These can never be moved, even with scripted commands. Objects pointed to by Papyrus properties.
#Skyrim save cleaner nexus nexis update#
Script properties can only be updated by forcing them to change via an update script, like what the USKP uses for retroactive fixes. These become permanently baked in from the moment the game starts and/or when a new mod with scripts is added. where my fingers are too short to get it out. Enough things do so that it's getting hard to keep track of in my head, and what good does it to anyone else up there. So I figured it's about time to begin keeping track of what does and doesn't bake itself into your saved game.
